Files
server/lib/agent.ts
T

200 lines
5.5 KiB
TypeScript

import { Agent } from "http";
import net from "net";
import Debug from "debug";
import { type AddressInfo } from "ws";
const DEFAULT_MAX_SOCKETS = 10;
// Implements an http.Agent interface to a pool of tunnel sockets
// A tunnel socket is a connection _from_ a client that will
// service http requests. This agent is usable wherever one can use an http.Agent
export class TunnelAgent extends Agent {
public availableSockets: any[];
public waitingCreateConn: any[];
public debug: any;
public connectedSockets: number;
public maxTcpSockets: number;
public server: net.Server;
public started: boolean;
public closed: boolean;
constructor(options) {
super({
keepAlive: true,
// only allow keepalive to hold on to one socket
// this prevents it from holding on to all the sockets so they can be used for upgrades
maxFreeSockets: 1,
});
// sockets we can hand out via createConnection
this.availableSockets = [];
// when a createConnection cannot return a socket, it goes into a queue
// once a socket is available it is handed out to the next callback
this.waitingCreateConn = [];
this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
// track maximum allowed sockets
this.connectedSockets = 0;
this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
// new tcp server to service requests for this client
this.server = net.createServer((e) => {
console.log(`\n\n\n\x1b[33m==>NET \x1b[0m\n`);
console.log(e);
});
// flag to avoid double starts
this.started = false;
this.closed = false;
}
stats() {
return { connectedSockets: this.connectedSockets };
}
listen(): Promise<{ port: number }> {
const server = this.server;
if (this.started) throw new Error("already started");
this.started = true;
server.on("close", (e) => {
this._onClose.bind(this);
});
server.on("connection", (e) => {
console.log(`\n\n\n\x1b[33m==>CXN \x1b[0m\n`);
console.log(e);
return this._onConnection.bind(this);
});
server.on("error", (err: any) => {
console.log(`\n\n\n\x1b[33m==>HERE1 \x1b[0m\n`);
// These errors happen from killed connections, we don't worry about them
if (err.code == "ECONNRESET" || err.code == "ETIMEDOUT") {
return;
}
console.error(err);
});
return new Promise((resolve) => {
server.listen(() => {
const port = (server.address() as AddressInfo).port;
this.debug("tcp server listening on port: %d", port);
// port for lt client tcp connections
resolve({
port,
});
});
});
}
_onClose() {
this.closed = true;
this.debug("closed tcp socket");
// flush any waiting connections
for (const conn of this.waitingCreateConn) {
conn(new Error("closed"), null);
}
this.waitingCreateConn = [];
this.emit("end");
}
// new socket connection from client for tunneling requests to client
_onConnection(socket) {
console.log(`\n\n\n\x1b[33m==>HERE2 \x1b[0m\n`);
// no more socket connections allowed
if (this.connectedSockets >= this.maxTcpSockets) {
this.debug("no more sockets allowed");
socket.destroy();
return false;
}
socket.once("close", (hadError) => {
this.debug("closed socket (error: %s)", hadError);
this.connectedSockets -= 1;
// remove the socket from available list
const idx = this.availableSockets.indexOf(socket);
if (idx >= 0) {
this.availableSockets.splice(idx, 1);
}
this.debug("connected sockets: %s", this.connectedSockets);
if (this.connectedSockets <= 0) {
this.debug("all sockets disconnected");
this.emit("offline");
}
});
// close will be emitted after this
socket.once("error", (err) => {
console.log(`\n\n\n\x1b[33m==>HERE3 \x1b[0m\n`);
// we do not log these errors, sessions can drop from clients for many reasons
// these are not actionable errors for our server
socket.destroy();
});
if (this.connectedSockets === 0) {
this.emit("online");
}
this.connectedSockets += 1;
this.debug(
"new connection from: %s:%s",
socket.address().address,
socket.address().port
);
// if there are queued callbacks, give this socket now and don't queue into available
const fn = this.waitingCreateConn.shift();
if (fn) {
this.debug("giving socket to queued conn request");
setTimeout(() => {
fn(null, socket);
}, 0);
return;
}
// make socket available for those waiting on sockets
this.availableSockets.push(socket);
}
// fetch a socket from the available socket pool for the agent
// if no socket is available, queue
// cb(err, socket)
createConnection(options, cb) {
console.log(`\n\n\n\x1b[33m==>HERE4 \x1b[0m\n`);
if (this.closed) {
cb(new Error("closed"));
return;
}
this.debug("create connection");
// socket is a tcp connection back to the user hosting the site
const sock = this.availableSockets.shift();
// no available sockets
// wait until we have one
if (!sock) {
this.waitingCreateConn.push(cb);
this.debug("waiting connected: %s", this.connectedSockets);
this.debug("waiting available: %s", this.availableSockets.length);
return;
}
this.debug("socket given");
cb(null, sock);
}
destroy() {
this.server.close();
super.destroy();
}
}