Migrate to Bun. Not yet tidy.
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import { Agent } from "http";
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import net from "net";
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import Debug from "debug";
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import { type AddressInfo } from "ws";
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const DEFAULT_MAX_SOCKETS = 10;
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// Implements an http.Agent interface to a pool of tunnel sockets
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// A tunnel socket is a connection _from_ a client that will
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// service http requests. This agent is usable wherever one can use an http.Agent
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export class TunnelAgent extends Agent {
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public availableSockets: any[];
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public waitingCreateConn: any[];
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public debug: any;
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public connectedSockets: number;
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public maxTcpSockets: number;
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public server: net.Server;
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public started: boolean;
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public closed: boolean;
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constructor(options) {
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super({
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keepAlive: true,
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// only allow keepalive to hold on to one socket
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// this prevents it from holding on to all the sockets so they can be used for upgrades
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maxFreeSockets: 1,
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});
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// sockets we can hand out via createConnection
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this.availableSockets = [];
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// when a createConnection cannot return a socket, it goes into a queue
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// once a socket is available it is handed out to the next callback
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this.waitingCreateConn = [];
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this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
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// track maximum allowed sockets
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this.connectedSockets = 0;
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this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
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// new tcp server to service requests for this client
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this.server = net.createServer((e) => {
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console.log(`\n\n\n\x1b[33m==>NET \x1b[0m\n`);
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console.log(e);
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});
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// flag to avoid double starts
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this.started = false;
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this.closed = false;
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}
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stats() {
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return { connectedSockets: this.connectedSockets };
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}
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listen(): Promise<{ port: number }> {
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const server = this.server;
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if (this.started) throw new Error("already started");
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this.started = true;
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server.on("close", (e) => {
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this._onClose.bind(this);
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});
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server.on("connection", (e) => {
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console.log(`\n\n\n\x1b[33m==>CXN \x1b[0m\n`);
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console.log(e);
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return this._onConnection.bind(this);
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});
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server.on("error", (err: any) => {
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console.log(`\n\n\n\x1b[33m==>HERE1 \x1b[0m\n`);
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// These errors happen from killed connections, we don't worry about them
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if (err.code == "ECONNRESET" || err.code == "ETIMEDOUT") {
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return;
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}
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console.error(err);
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});
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return new Promise((resolve) => {
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server.listen(() => {
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const port = (server.address() as AddressInfo).port;
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this.debug("tcp server listening on port: %d", port);
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// port for lt client tcp connections
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resolve({
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port,
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});
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});
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});
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}
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_onClose() {
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this.closed = true;
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this.debug("closed tcp socket");
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// flush any waiting connections
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for (const conn of this.waitingCreateConn) {
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conn(new Error("closed"), null);
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}
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this.waitingCreateConn = [];
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this.emit("end");
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}
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// new socket connection from client for tunneling requests to client
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_onConnection(socket) {
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console.log(`\n\n\n\x1b[33m==>HERE2 \x1b[0m\n`);
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// no more socket connections allowed
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if (this.connectedSockets >= this.maxTcpSockets) {
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this.debug("no more sockets allowed");
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socket.destroy();
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return false;
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}
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socket.once("close", (hadError) => {
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this.debug("closed socket (error: %s)", hadError);
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this.connectedSockets -= 1;
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// remove the socket from available list
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const idx = this.availableSockets.indexOf(socket);
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if (idx >= 0) {
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this.availableSockets.splice(idx, 1);
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}
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this.debug("connected sockets: %s", this.connectedSockets);
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if (this.connectedSockets <= 0) {
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this.debug("all sockets disconnected");
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this.emit("offline");
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}
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});
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// close will be emitted after this
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socket.once("error", (err) => {
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console.log(`\n\n\n\x1b[33m==>HERE3 \x1b[0m\n`);
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// we do not log these errors, sessions can drop from clients for many reasons
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// these are not actionable errors for our server
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socket.destroy();
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});
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if (this.connectedSockets === 0) {
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this.emit("online");
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}
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this.connectedSockets += 1;
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this.debug(
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"new connection from: %s:%s",
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socket.address().address,
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socket.address().port
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);
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// if there are queued callbacks, give this socket now and don't queue into available
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const fn = this.waitingCreateConn.shift();
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if (fn) {
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this.debug("giving socket to queued conn request");
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setTimeout(() => {
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fn(null, socket);
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}, 0);
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return;
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}
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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}
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// fetch a socket from the available socket pool for the agent
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// if no socket is available, queue
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// cb(err, socket)
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createConnection(options, cb) {
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console.log(`\n\n\n\x1b[33m==>HERE4 \x1b[0m\n`);
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if (this.closed) {
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cb(new Error("closed"));
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return;
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}
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this.debug("create connection");
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// socket is a tcp connection back to the user hosting the site
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const sock = this.availableSockets.shift();
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// no available sockets
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// wait until we have one
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if (!sock) {
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this.waitingCreateConn.push(cb);
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this.debug("waiting connected: %s", this.connectedSockets);
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this.debug("waiting available: %s", this.availableSockets.length);
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return;
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}
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this.debug("socket given");
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cb(null, sock);
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}
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destroy() {
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this.server.close();
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super.destroy();
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}
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}
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