Migrate to Bun. Not yet tidy.
This commit is contained in:
-132
@@ -1,132 +0,0 @@
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import http from 'http';
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import Debug from 'debug';
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import pump from 'pump';
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import EventEmitter from 'events';
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// A client encapsulates req/res handling using an agent
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//
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// If an agent is destroyed, the request handling will error
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// The caller is responsible for handling a failed request
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class Client extends EventEmitter {
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constructor(options) {
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super();
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const agent = this.agent = options.agent;
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const id = this.id = options.id;
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this.debug = Debug(`lt:Client[${this.id}]`);
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// client is given a grace period in which they can connect before they are _removed_
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this.graceTimeout = setTimeout(() => {
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this.close();
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}, 1000).unref();
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agent.on('online', () => {
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this.debug('client online %s', id);
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clearTimeout(this.graceTimeout);
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});
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agent.on('offline', () => {
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this.debug('client offline %s', id);
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// if there was a previous timeout set, we don't want to double trigger
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clearTimeout(this.graceTimeout);
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// client is given a grace period in which they can re-connect before they are _removed_
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this.graceTimeout = setTimeout(() => {
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this.close();
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}, 1000).unref();
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});
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// TODO(roman): an agent error removes the client, the user needs to re-connect?
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// how does a user realize they need to re-connect vs some random client being assigned same port?
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agent.once('error', (err) => {
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this.close();
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});
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}
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stats() {
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return this.agent.stats();
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}
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close() {
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clearTimeout(this.graceTimeout);
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this.agent.destroy();
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this.emit('close');
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}
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handleRequest(req, res) {
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this.debug('> %s', req.url);
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const opt = {
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path: req.url,
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agent: this.agent,
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method: req.method,
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headers: req.headers
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};
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const clientReq = http.request(opt, (clientRes) => {
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this.debug('< %s', req.url);
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// write response code and headers
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res.writeHead(clientRes.statusCode, clientRes.headers);
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// using pump is deliberate - see the pump docs for why
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pump(clientRes, res);
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});
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// this can happen when underlying agent produces an error
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// in our case we 504 gateway error this?
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// if we have already sent headers?
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clientReq.once('error', (err) => {
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// TODO(roman): if headers not sent - respond with gateway unavailable
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});
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// using pump is deliberate - see the pump docs for why
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pump(req, clientReq);
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}
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handleUpgrade(req, socket) {
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this.debug('> [up] %s', req.url);
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socket.once('error', (err) => {
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// These client side errors can happen if the client dies while we are reading
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// We don't need to surface these in our logs.
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if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
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return;
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}
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console.error(err);
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});
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this.agent.createConnection({}, (err, conn) => {
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this.debug('< [up] %s', req.url);
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// any errors getting a connection mean we cannot service this request
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if (err) {
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socket.end();
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return;
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}
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// socket met have disconnected while we waiting for a socket
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if (!socket.readable || !socket.writable) {
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conn.destroy();
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socket.end();
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return;
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}
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// websocket requests are special in that we simply re-create the header info
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// then directly pipe the socket data
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// avoids having to rebuild the request and handle upgrades via the http client
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const arr = [`${req.method} ${req.url} HTTP/${req.httpVersion}`];
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for (let i=0 ; i < (req.rawHeaders.length-1) ; i+=2) {
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arr.push(`${req.rawHeaders[i]}: ${req.rawHeaders[i+1]}`);
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}
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arr.push('');
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arr.push('');
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// using pump is deliberate - see the pump docs for why
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pump(conn, socket);
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pump(socket, conn);
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conn.write(arr.join('\r\n'));
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});
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}
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}
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export default Client;
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@@ -1,96 +0,0 @@
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import { hri } from 'human-readable-ids';
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import Debug from 'debug';
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import Client from './Client';
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import TunnelAgent from './TunnelAgent';
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// Manage sets of clients
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//
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// A client is a "user session" established to service a remote localtunnel client
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class ClientManager {
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constructor(opt) {
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this.opt = opt || {};
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// id -> client instance
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this.clients = new Map();
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// statistics
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this.stats = {
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tunnels: 0
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};
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this.debug = Debug('lt:ClientManager');
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// This is totally wrong :facepalm: this needs to be per-client...
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this.graceTimeout = null;
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}
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// create a new tunnel with `id`
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// if the id is already used, a random id is assigned
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// if the tunnel could not be created, throws an error
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async newClient(id) {
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const clients = this.clients;
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const stats = this.stats;
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// can't ask for id already is use
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if (clients[id]) {
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id = hri.random();
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}
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const maxSockets = this.opt.max_tcp_sockets;
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const agent = new TunnelAgent({
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clientId: id,
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maxSockets: 10,
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});
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const client = new Client({
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id,
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agent,
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});
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// add to clients map immediately
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// avoiding races with other clients requesting same id
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clients[id] = client;
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client.once('close', () => {
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this.removeClient(id);
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});
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// try/catch used here to remove client id
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try {
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const info = await agent.listen();
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++stats.tunnels;
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return {
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id: id,
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port: info.port,
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max_conn_count: maxSockets,
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};
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}
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catch (err) {
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this.removeClient(id);
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// rethrow error for upstream to handle
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throw err;
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}
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}
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removeClient(id) {
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this.debug('removing client: %s', id);
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const client = this.clients[id];
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if (!client) {
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return;
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}
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--this.stats.tunnels;
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delete this.clients[id];
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client.close();
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}
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hasClient(id) {
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return !!this.clients[id];
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}
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getClient(id) {
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return this.clients[id];
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}
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}
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export default ClientManager;
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@@ -1,175 +0,0 @@
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import { Agent } from 'http';
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import net from 'net';
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import assert from 'assert';
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import log from 'book';
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import Debug from 'debug';
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const DEFAULT_MAX_SOCKETS = 10;
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// Implements an http.Agent interface to a pool of tunnel sockets
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// A tunnel socket is a connection _from_ a client that will
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// service http requests. This agent is usable wherever one can use an http.Agent
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class TunnelAgent extends Agent {
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constructor(options = {}) {
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super({
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keepAlive: true,
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// only allow keepalive to hold on to one socket
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// this prevents it from holding on to all the sockets so they can be used for upgrades
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maxFreeSockets: 1,
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});
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// sockets we can hand out via createConnection
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this.availableSockets = [];
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// when a createConnection cannot return a socket, it goes into a queue
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// once a socket is available it is handed out to the next callback
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this.waitingCreateConn = [];
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this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
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// track maximum allowed sockets
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this.connectedSockets = 0;
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this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
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// new tcp server to service requests for this client
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this.server = net.createServer();
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// flag to avoid double starts
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this.started = false;
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this.closed = false;
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}
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stats() {
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return {
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connectedSockets: this.connectedSockets,
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};
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}
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listen() {
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const server = this.server;
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if (this.started) {
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throw new Error('already started');
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}
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this.started = true;
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server.on('close', this._onClose.bind(this));
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server.on('connection', this._onConnection.bind(this));
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server.on('error', (err) => {
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// These errors happen from killed connections, we don't worry about them
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if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
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return;
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}
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log.error(err);
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});
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return new Promise((resolve) => {
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server.listen(() => {
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const port = server.address().port;
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this.debug('tcp server listening on port: %d', port);
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resolve({
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// port for lt client tcp connections
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port: port,
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});
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});
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});
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}
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_onClose() {
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this.closed = true;
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this.debug('closed tcp socket');
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// flush any waiting connections
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for (const conn of this.waitingCreateConn) {
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conn(new Error('closed'), null);
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}
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this.waitingCreateConn = [];
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this.emit('end');
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}
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// new socket connection from client for tunneling requests to client
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_onConnection(socket) {
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// no more socket connections allowed
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if (this.connectedSockets >= this.maxTcpSockets) {
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this.debug('no more sockets allowed');
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socket.destroy();
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return false;
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}
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socket.once('close', (hadError) => {
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this.debug('closed socket (error: %s)', hadError);
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this.connectedSockets -= 1;
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// remove the socket from available list
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const idx = this.availableSockets.indexOf(socket);
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if (idx >= 0) {
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this.availableSockets.splice(idx, 1);
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}
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this.debug('connected sockets: %s', this.connectedSockets);
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if (this.connectedSockets <= 0) {
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this.debug('all sockets disconnected');
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this.emit('offline');
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}
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});
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// close will be emitted after this
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socket.once('error', (err) => {
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// we do not log these errors, sessions can drop from clients for many reasons
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// these are not actionable errors for our server
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socket.destroy();
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});
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if (this.connectedSockets === 0) {
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this.emit('online');
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}
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this.connectedSockets += 1;
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this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
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// if there are queued callbacks, give this socket now and don't queue into available
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const fn = this.waitingCreateConn.shift();
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if (fn) {
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this.debug('giving socket to queued conn request');
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setTimeout(() => {
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fn(null, socket);
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}, 0);
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return;
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}
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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}
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// fetch a socket from the available socket pool for the agent
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// if no socket is available, queue
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// cb(err, socket)
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createConnection(options, cb) {
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if (this.closed) {
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cb(new Error('closed'));
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return;
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}
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this.debug('create connection');
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// socket is a tcp connection back to the user hosting the site
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const sock = this.availableSockets.shift();
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// no available sockets
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// wait until we have one
|
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if (!sock) {
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this.waitingCreateConn.push(cb);
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this.debug('waiting connected: %s', this.connectedSockets);
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||||
this.debug('waiting available: %s', this.availableSockets.length);
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||||
return;
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||||
}
|
||||
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this.debug('socket given');
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cb(null, sock);
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||||
}
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||||
destroy() {
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||||
this.server.close();
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super.destroy();
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}
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}
|
||||
|
||||
export default TunnelAgent;
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+199
@@ -0,0 +1,199 @@
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import { Agent } from "http";
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import net from "net";
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||||
import Debug from "debug";
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||||
import { type AddressInfo } from "ws";
|
||||
|
||||
const DEFAULT_MAX_SOCKETS = 10;
|
||||
|
||||
// Implements an http.Agent interface to a pool of tunnel sockets
|
||||
// A tunnel socket is a connection _from_ a client that will
|
||||
// service http requests. This agent is usable wherever one can use an http.Agent
|
||||
export class TunnelAgent extends Agent {
|
||||
public availableSockets: any[];
|
||||
public waitingCreateConn: any[];
|
||||
public debug: any;
|
||||
public connectedSockets: number;
|
||||
public maxTcpSockets: number;
|
||||
public server: net.Server;
|
||||
public started: boolean;
|
||||
public closed: boolean;
|
||||
|
||||
constructor(options) {
|
||||
super({
|
||||
keepAlive: true,
|
||||
// only allow keepalive to hold on to one socket
|
||||
// this prevents it from holding on to all the sockets so they can be used for upgrades
|
||||
maxFreeSockets: 1,
|
||||
});
|
||||
|
||||
// sockets we can hand out via createConnection
|
||||
this.availableSockets = [];
|
||||
|
||||
// when a createConnection cannot return a socket, it goes into a queue
|
||||
// once a socket is available it is handed out to the next callback
|
||||
this.waitingCreateConn = [];
|
||||
|
||||
this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
|
||||
|
||||
// track maximum allowed sockets
|
||||
this.connectedSockets = 0;
|
||||
this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
|
||||
|
||||
// new tcp server to service requests for this client
|
||||
this.server = net.createServer((e) => {
|
||||
console.log(`\n\n\n\x1b[33m==>NET \x1b[0m\n`);
|
||||
console.log(e);
|
||||
});
|
||||
|
||||
// flag to avoid double starts
|
||||
this.started = false;
|
||||
this.closed = false;
|
||||
}
|
||||
|
||||
stats() {
|
||||
return { connectedSockets: this.connectedSockets };
|
||||
}
|
||||
|
||||
listen(): Promise<{ port: number }> {
|
||||
const server = this.server;
|
||||
|
||||
if (this.started) throw new Error("already started");
|
||||
|
||||
this.started = true;
|
||||
|
||||
server.on("close", (e) => {
|
||||
this._onClose.bind(this);
|
||||
});
|
||||
|
||||
server.on("connection", (e) => {
|
||||
console.log(`\n\n\n\x1b[33m==>CXN \x1b[0m\n`);
|
||||
console.log(e);
|
||||
|
||||
return this._onConnection.bind(this);
|
||||
});
|
||||
|
||||
server.on("error", (err: any) => {
|
||||
console.log(`\n\n\n\x1b[33m==>HERE1 \x1b[0m\n`);
|
||||
// These errors happen from killed connections, we don't worry about them
|
||||
if (err.code == "ECONNRESET" || err.code == "ETIMEDOUT") {
|
||||
return;
|
||||
}
|
||||
console.error(err);
|
||||
});
|
||||
|
||||
return new Promise((resolve) => {
|
||||
server.listen(() => {
|
||||
const port = (server.address() as AddressInfo).port;
|
||||
this.debug("tcp server listening on port: %d", port);
|
||||
|
||||
// port for lt client tcp connections
|
||||
resolve({
|
||||
port,
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
_onClose() {
|
||||
this.closed = true;
|
||||
this.debug("closed tcp socket");
|
||||
// flush any waiting connections
|
||||
for (const conn of this.waitingCreateConn) {
|
||||
conn(new Error("closed"), null);
|
||||
}
|
||||
this.waitingCreateConn = [];
|
||||
this.emit("end");
|
||||
}
|
||||
|
||||
// new socket connection from client for tunneling requests to client
|
||||
_onConnection(socket) {
|
||||
console.log(`\n\n\n\x1b[33m==>HERE2 \x1b[0m\n`);
|
||||
// no more socket connections allowed
|
||||
if (this.connectedSockets >= this.maxTcpSockets) {
|
||||
this.debug("no more sockets allowed");
|
||||
socket.destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
socket.once("close", (hadError) => {
|
||||
this.debug("closed socket (error: %s)", hadError);
|
||||
this.connectedSockets -= 1;
|
||||
// remove the socket from available list
|
||||
const idx = this.availableSockets.indexOf(socket);
|
||||
if (idx >= 0) {
|
||||
this.availableSockets.splice(idx, 1);
|
||||
}
|
||||
|
||||
this.debug("connected sockets: %s", this.connectedSockets);
|
||||
if (this.connectedSockets <= 0) {
|
||||
this.debug("all sockets disconnected");
|
||||
this.emit("offline");
|
||||
}
|
||||
});
|
||||
|
||||
// close will be emitted after this
|
||||
socket.once("error", (err) => {
|
||||
console.log(`\n\n\n\x1b[33m==>HERE3 \x1b[0m\n`);
|
||||
// we do not log these errors, sessions can drop from clients for many reasons
|
||||
// these are not actionable errors for our server
|
||||
socket.destroy();
|
||||
});
|
||||
|
||||
if (this.connectedSockets === 0) {
|
||||
this.emit("online");
|
||||
}
|
||||
|
||||
this.connectedSockets += 1;
|
||||
this.debug(
|
||||
"new connection from: %s:%s",
|
||||
socket.address().address,
|
||||
socket.address().port
|
||||
);
|
||||
|
||||
// if there are queued callbacks, give this socket now and don't queue into available
|
||||
const fn = this.waitingCreateConn.shift();
|
||||
if (fn) {
|
||||
this.debug("giving socket to queued conn request");
|
||||
setTimeout(() => {
|
||||
fn(null, socket);
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// make socket available for those waiting on sockets
|
||||
this.availableSockets.push(socket);
|
||||
}
|
||||
|
||||
// fetch a socket from the available socket pool for the agent
|
||||
// if no socket is available, queue
|
||||
// cb(err, socket)
|
||||
createConnection(options, cb) {
|
||||
console.log(`\n\n\n\x1b[33m==>HERE4 \x1b[0m\n`);
|
||||
if (this.closed) {
|
||||
cb(new Error("closed"));
|
||||
return;
|
||||
}
|
||||
|
||||
this.debug("create connection");
|
||||
|
||||
// socket is a tcp connection back to the user hosting the site
|
||||
const sock = this.availableSockets.shift();
|
||||
|
||||
// no available sockets
|
||||
// wait until we have one
|
||||
if (!sock) {
|
||||
this.waitingCreateConn.push(cb);
|
||||
this.debug("waiting connected: %s", this.connectedSockets);
|
||||
this.debug("waiting available: %s", this.availableSockets.length);
|
||||
return;
|
||||
}
|
||||
|
||||
this.debug("socket given");
|
||||
cb(null, sock);
|
||||
}
|
||||
|
||||
destroy() {
|
||||
this.server.close();
|
||||
super.destroy();
|
||||
}
|
||||
}
|
||||
+142
@@ -0,0 +1,142 @@
|
||||
import http from "http";
|
||||
import Debug from "debug";
|
||||
import pump from "pump";
|
||||
import EventEmitter from "events";
|
||||
import { TunnelAgent } from "./agent";
|
||||
|
||||
// A client encapsulates req/res handling using an agent
|
||||
// If an agent is destroyed, the request handling will error
|
||||
// The caller is responsible for handling a failed request
|
||||
export default class Client extends EventEmitter {
|
||||
public agent: TunnelAgent;
|
||||
public id: string;
|
||||
public debug: any;
|
||||
public graceTimeout: any;
|
||||
|
||||
constructor(options: { id: string; agent: TunnelAgent }) {
|
||||
super();
|
||||
|
||||
const agent = (this.agent = options.agent);
|
||||
const id = (this.id = options.id);
|
||||
|
||||
this.debug = Debug(`lt:Client[${this.id}]`);
|
||||
|
||||
// client is given a grace period in which they can connect before they are _removed_
|
||||
this.graceTimeout = setTimeout(() => {
|
||||
console.log(`Timed out. Closing client.`);
|
||||
this.close();
|
||||
}, 1000).unref();
|
||||
|
||||
agent.on("online", () => {
|
||||
this.debug("client online %s", id);
|
||||
clearTimeout(this.graceTimeout);
|
||||
});
|
||||
|
||||
agent.on("offline", () => {
|
||||
this.debug("client offline %s", id);
|
||||
|
||||
// if there was a previous timeout set, we don't want to double trigger
|
||||
clearTimeout(this.graceTimeout);
|
||||
|
||||
// client is given a grace period in which they can re-connect before they are _removed_
|
||||
this.graceTimeout = setTimeout(() => {
|
||||
console.log(`Timed out #2. Closing client.`);
|
||||
this.close();
|
||||
}, 1000).unref();
|
||||
});
|
||||
|
||||
// TODO(roman): an agent error removes the client, the user needs to re-connect?
|
||||
// how does a user realize they need to re-connect vs some random client being assigned same port?
|
||||
agent.once("error", (err) => {
|
||||
console.error(err);
|
||||
this.close();
|
||||
});
|
||||
}
|
||||
|
||||
stats() {
|
||||
return this.agent.stats();
|
||||
}
|
||||
|
||||
close() {
|
||||
clearTimeout(this.graceTimeout);
|
||||
this.agent.destroy();
|
||||
this.emit("close");
|
||||
}
|
||||
|
||||
handleRequest(req, res) {
|
||||
console.log(`\n\n\n\x1b[33m==>HANDLE REQ \x1b[0m\n`);
|
||||
this.debug("> %s", req.url);
|
||||
const opt = {
|
||||
path: req.url,
|
||||
agent: this.agent,
|
||||
method: req.method,
|
||||
headers: req.headers,
|
||||
};
|
||||
|
||||
const clientReq = http.request(opt, (clientRes) => {
|
||||
this.debug("< %s", req.url);
|
||||
// write response code and headers
|
||||
res.writeHead(clientRes.statusCode, clientRes.headers);
|
||||
|
||||
// using pump is deliberate - see the pump docs for why
|
||||
pump(clientRes, res);
|
||||
});
|
||||
|
||||
// this can happen when underlying agent produces an error
|
||||
// in our case we 504 gateway error this if we have already sent headers
|
||||
clientReq.once("error", (err) => {
|
||||
console.log(`\n\n\n\x1b[33m==>CLIENT REQ ERR \x1b[0m\n`);
|
||||
console.log(err);
|
||||
|
||||
// TODO: if headers not sent - respond with gateway unavailable
|
||||
});
|
||||
|
||||
// using pump is deliberate - see the pump docs for why
|
||||
pump(req, clientReq);
|
||||
}
|
||||
|
||||
handleUpgrade(req, socket) {
|
||||
this.debug("> [up] %s", req.url);
|
||||
socket.once("error", (err) => {
|
||||
// These client side errors can happen if the client dies while we are reading
|
||||
// We don't need to surface these in our logs.
|
||||
if (err.code == "ECONNRESET" || err.code == "ETIMEDOUT") {
|
||||
return;
|
||||
}
|
||||
console.error(err);
|
||||
});
|
||||
|
||||
this.agent.createConnection({}, (err, conn) => {
|
||||
this.debug("< [up] %s", req.url);
|
||||
// any errors getting a connection mean we cannot service this request
|
||||
if (err) {
|
||||
socket.end();
|
||||
return;
|
||||
}
|
||||
|
||||
// socket met have disconnected while we waiting for a socket
|
||||
if (!socket.readable || !socket.writable) {
|
||||
console.log(`\n\n\n\x1b[33m==>NOT READABLE OR WRITABLE \x1b[0m\n`);
|
||||
conn.destroy();
|
||||
socket.end();
|
||||
return;
|
||||
}
|
||||
|
||||
// websocket requests are special in that we simply re-create the header info
|
||||
// then directly pipe the socket data
|
||||
// avoids having to rebuild the request and handle upgrades via the http client
|
||||
const arr = [`${req.method} ${req.url} HTTP/${req.httpVersion}`];
|
||||
for (let i = 0; i < req.rawHeaders.length - 1; i += 2) {
|
||||
arr.push(`${req.rawHeaders[i]}: ${req.rawHeaders[i + 1]}`);
|
||||
}
|
||||
|
||||
arr.push("");
|
||||
arr.push("");
|
||||
|
||||
// using pump is deliberate - see the pump docs for why
|
||||
pump(conn, socket);
|
||||
pump(socket, conn);
|
||||
conn.write(arr.join("\r\n"));
|
||||
});
|
||||
}
|
||||
}
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
import { hri } from "human-readable-ids";
|
||||
import Debug from "debug";
|
||||
import Client from "./client";
|
||||
import { TunnelAgent } from "./agent";
|
||||
import { Options } from "../server";
|
||||
|
||||
// Manage sets of clients
|
||||
// A client is a "user session" established to service a remote localtunnel client
|
||||
export class ClientManager {
|
||||
public opt: Options;
|
||||
public clients: Map<string, Client>;
|
||||
public stats: { tunnels: number };
|
||||
public debug: any;
|
||||
|
||||
constructor(opt: Options) {
|
||||
this.opt = opt || {};
|
||||
|
||||
// id -> client instance
|
||||
this.clients = new Map();
|
||||
|
||||
// statistics
|
||||
this.stats = {
|
||||
tunnels: 0,
|
||||
};
|
||||
|
||||
this.debug = Debug("lt:ClientManager");
|
||||
}
|
||||
|
||||
// create a new tunnel with `id`
|
||||
// if the id is already used, a random id is assigned
|
||||
// if the tunnel could not be created, throws an error
|
||||
async newClient(id: string) {
|
||||
const clients = this.clients;
|
||||
const stats = this.stats;
|
||||
|
||||
// can't ask for id already is use
|
||||
if (clients.has(id)) {
|
||||
id = hri.random();
|
||||
}
|
||||
|
||||
const maxSockets = this.opt.max_tcp_sockets;
|
||||
|
||||
const agent = new TunnelAgent({
|
||||
clientId: id,
|
||||
maxSockets: 10,
|
||||
});
|
||||
|
||||
const client = new Client({ id, agent });
|
||||
|
||||
// add to clients map immediately to avoid races with other clients requesting same id
|
||||
clients.set(id, client);
|
||||
|
||||
client.once("close", (e) => {
|
||||
console.log(`\n\n\n\x1b[33m==>Closing: \x1b[0m\n`);
|
||||
console.log(e);
|
||||
this.removeClient(id);
|
||||
});
|
||||
|
||||
// try/catch used here to remove client id
|
||||
try {
|
||||
const info = await agent.listen();
|
||||
|
||||
++stats.tunnels;
|
||||
|
||||
return {
|
||||
id: id,
|
||||
port: info.port,
|
||||
max_conn_count: maxSockets,
|
||||
url: "",
|
||||
};
|
||||
} catch (err) {
|
||||
this.removeClient(id);
|
||||
// rethrow error for upstream to handle
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
|
||||
getClient(id: string) {
|
||||
return this.clients.get(id);
|
||||
}
|
||||
|
||||
hasClient(id: string) {
|
||||
return !!this.getClient(id);
|
||||
}
|
||||
|
||||
removeClient(id: string) {
|
||||
this.debug("removing client: %s", id);
|
||||
|
||||
const client = this.getClient(id);
|
||||
|
||||
if (!client) {
|
||||
console.log(`\n\n\n\x1b[33m==>NO CLIENT \x1b[0m\n`);
|
||||
return;
|
||||
}
|
||||
|
||||
--this.stats.tunnels;
|
||||
|
||||
delete this.clients[id];
|
||||
|
||||
client.close();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user