post: keep the body in first person; second person only in the closing CTA
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@@ -28,9 +28,9 @@ second for reference-to-video, so a 5-second shot is roughly \$0.56. That is
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cheap if a shot lands first try.
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The problem is that shots do not land first try. Generating video is an
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iterative act: you change the prompt, change the start frame, drop a seed, run
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it again. The cost that hurts is not the final render, it is the thirty renders
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that taught you what the final one should be. That is the work a local GPU is
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iterative act: I change the prompt, change the start frame, drop a seed, run it
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again. The cost that hurts is not the final render, it is the thirty renders
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that taught me what the final one should be. That is the work a local GPU is
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actually good at.
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## The models that fit in 12 GB
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@@ -161,8 +161,8 @@ instantly.
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## The pipeline, end to end
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Draft at 480p to judge motion and composition — sharpness at 480p tells you
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nothing, so do not evaluate it there. Then the accepted shots go through:
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Draft at 480p to judge motion and composition — sharpness at 480p says nothing
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about the delivered shot, so it is the wrong place to judge it. Then the accepted shots go through:
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```bash
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# clear VRAM first, every time
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