cloudflared/vendor/golang.org/x/tools/internal/pkgbits/encoder.go
Devin Carr 38cd455e4d TUN-7373: Streaming logs override for same actor
To help accommodate web browser interactions with websockets, when a
streaming logs session is requested for the same actor while already
serving a session for that user in a separate request, the original
request will be closed and the new request start streaming logs
instead. This should help with rogue sessions holding on for too long
with no client on the other side (before idle timeout or connection
close).
2023-04-21 11:54:37 -07:00

384 lines
9.4 KiB
Go

// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package pkgbits
import (
"bytes"
"crypto/md5"
"encoding/binary"
"go/constant"
"io"
"math/big"
"runtime"
)
// currentVersion is the current version number.
//
// - v0: initial prototype
//
// - v1: adds the flags uint32 word
const currentVersion uint32 = 1
// A PkgEncoder provides methods for encoding a package's Unified IR
// export data.
type PkgEncoder struct {
// elems holds the bitstream for previously encoded elements.
elems [numRelocs][]string
// stringsIdx maps previously encoded strings to their index within
// the RelocString section, to allow deduplication. That is,
// elems[RelocString][stringsIdx[s]] == s (if present).
stringsIdx map[string]Index
// syncFrames is the number of frames to write at each sync
// marker. A negative value means sync markers are omitted.
syncFrames int
}
// SyncMarkers reports whether pw uses sync markers.
func (pw *PkgEncoder) SyncMarkers() bool { return pw.syncFrames >= 0 }
// NewPkgEncoder returns an initialized PkgEncoder.
//
// syncFrames is the number of caller frames that should be serialized
// at Sync points. Serializing additional frames results in larger
// export data files, but can help diagnosing desync errors in
// higher-level Unified IR reader/writer code. If syncFrames is
// negative, then sync markers are omitted entirely.
func NewPkgEncoder(syncFrames int) PkgEncoder {
return PkgEncoder{
stringsIdx: make(map[string]Index),
syncFrames: syncFrames,
}
}
// DumpTo writes the package's encoded data to out0 and returns the
// package fingerprint.
func (pw *PkgEncoder) DumpTo(out0 io.Writer) (fingerprint [8]byte) {
h := md5.New()
out := io.MultiWriter(out0, h)
writeUint32 := func(x uint32) {
assert(binary.Write(out, binary.LittleEndian, x) == nil)
}
writeUint32(currentVersion)
var flags uint32
if pw.SyncMarkers() {
flags |= flagSyncMarkers
}
writeUint32(flags)
// Write elemEndsEnds.
var sum uint32
for _, elems := range &pw.elems {
sum += uint32(len(elems))
writeUint32(sum)
}
// Write elemEnds.
sum = 0
for _, elems := range &pw.elems {
for _, elem := range elems {
sum += uint32(len(elem))
writeUint32(sum)
}
}
// Write elemData.
for _, elems := range &pw.elems {
for _, elem := range elems {
_, err := io.WriteString(out, elem)
assert(err == nil)
}
}
// Write fingerprint.
copy(fingerprint[:], h.Sum(nil))
_, err := out0.Write(fingerprint[:])
assert(err == nil)
return
}
// StringIdx adds a string value to the strings section, if not
// already present, and returns its index.
func (pw *PkgEncoder) StringIdx(s string) Index {
if idx, ok := pw.stringsIdx[s]; ok {
assert(pw.elems[RelocString][idx] == s)
return idx
}
idx := Index(len(pw.elems[RelocString]))
pw.elems[RelocString] = append(pw.elems[RelocString], s)
pw.stringsIdx[s] = idx
return idx
}
// NewEncoder returns an Encoder for a new element within the given
// section, and encodes the given SyncMarker as the start of the
// element bitstream.
func (pw *PkgEncoder) NewEncoder(k RelocKind, marker SyncMarker) Encoder {
e := pw.NewEncoderRaw(k)
e.Sync(marker)
return e
}
// NewEncoderRaw returns an Encoder for a new element within the given
// section.
//
// Most callers should use NewEncoder instead.
func (pw *PkgEncoder) NewEncoderRaw(k RelocKind) Encoder {
idx := Index(len(pw.elems[k]))
pw.elems[k] = append(pw.elems[k], "") // placeholder
return Encoder{
p: pw,
k: k,
Idx: idx,
}
}
// An Encoder provides methods for encoding an individual element's
// bitstream data.
type Encoder struct {
p *PkgEncoder
Relocs []RelocEnt
RelocMap map[RelocEnt]uint32
Data bytes.Buffer // accumulated element bitstream data
encodingRelocHeader bool
k RelocKind
Idx Index // index within relocation section
}
// Flush finalizes the element's bitstream and returns its Index.
func (w *Encoder) Flush() Index {
var sb bytes.Buffer // TODO(mdempsky): strings.Builder after #44505 is resolved
// Backup the data so we write the relocations at the front.
var tmp bytes.Buffer
io.Copy(&tmp, &w.Data)
// TODO(mdempsky): Consider writing these out separately so they're
// easier to strip, along with function bodies, so that we can prune
// down to just the data that's relevant to go/types.
if w.encodingRelocHeader {
panic("encodingRelocHeader already true; recursive flush?")
}
w.encodingRelocHeader = true
w.Sync(SyncRelocs)
w.Len(len(w.Relocs))
for _, rEnt := range w.Relocs {
w.Sync(SyncReloc)
w.Len(int(rEnt.Kind))
w.Len(int(rEnt.Idx))
}
io.Copy(&sb, &w.Data)
io.Copy(&sb, &tmp)
w.p.elems[w.k][w.Idx] = sb.String()
return w.Idx
}
func (w *Encoder) checkErr(err error) {
if err != nil {
errorf("unexpected encoding error: %v", err)
}
}
func (w *Encoder) rawUvarint(x uint64) {
var buf [binary.MaxVarintLen64]byte
n := binary.PutUvarint(buf[:], x)
_, err := w.Data.Write(buf[:n])
w.checkErr(err)
}
func (w *Encoder) rawVarint(x int64) {
// Zig-zag encode.
ux := uint64(x) << 1
if x < 0 {
ux = ^ux
}
w.rawUvarint(ux)
}
func (w *Encoder) rawReloc(r RelocKind, idx Index) int {
e := RelocEnt{r, idx}
if w.RelocMap != nil {
if i, ok := w.RelocMap[e]; ok {
return int(i)
}
} else {
w.RelocMap = make(map[RelocEnt]uint32)
}
i := len(w.Relocs)
w.RelocMap[e] = uint32(i)
w.Relocs = append(w.Relocs, e)
return i
}
func (w *Encoder) Sync(m SyncMarker) {
if !w.p.SyncMarkers() {
return
}
// Writing out stack frame string references requires working
// relocations, but writing out the relocations themselves involves
// sync markers. To prevent infinite recursion, we simply trim the
// stack frame for sync markers within the relocation header.
var frames []string
if !w.encodingRelocHeader && w.p.syncFrames > 0 {
pcs := make([]uintptr, w.p.syncFrames)
n := runtime.Callers(2, pcs)
frames = fmtFrames(pcs[:n]...)
}
// TODO(mdempsky): Save space by writing out stack frames as a
// linked list so we can share common stack frames.
w.rawUvarint(uint64(m))
w.rawUvarint(uint64(len(frames)))
for _, frame := range frames {
w.rawUvarint(uint64(w.rawReloc(RelocString, w.p.StringIdx(frame))))
}
}
// Bool encodes and writes a bool value into the element bitstream,
// and then returns the bool value.
//
// For simple, 2-alternative encodings, the idiomatic way to call Bool
// is something like:
//
// if w.Bool(x != 0) {
// // alternative #1
// } else {
// // alternative #2
// }
//
// For multi-alternative encodings, use Code instead.
func (w *Encoder) Bool(b bool) bool {
w.Sync(SyncBool)
var x byte
if b {
x = 1
}
err := w.Data.WriteByte(x)
w.checkErr(err)
return b
}
// Int64 encodes and writes an int64 value into the element bitstream.
func (w *Encoder) Int64(x int64) {
w.Sync(SyncInt64)
w.rawVarint(x)
}
// Uint64 encodes and writes a uint64 value into the element bitstream.
func (w *Encoder) Uint64(x uint64) {
w.Sync(SyncUint64)
w.rawUvarint(x)
}
// Len encodes and writes a non-negative int value into the element bitstream.
func (w *Encoder) Len(x int) { assert(x >= 0); w.Uint64(uint64(x)) }
// Int encodes and writes an int value into the element bitstream.
func (w *Encoder) Int(x int) { w.Int64(int64(x)) }
// Uint encodes and writes a uint value into the element bitstream.
func (w *Encoder) Uint(x uint) { w.Uint64(uint64(x)) }
// Reloc encodes and writes a relocation for the given (section,
// index) pair into the element bitstream.
//
// Note: Only the index is formally written into the element
// bitstream, so bitstream decoders must know from context which
// section an encoded relocation refers to.
func (w *Encoder) Reloc(r RelocKind, idx Index) {
w.Sync(SyncUseReloc)
w.Len(w.rawReloc(r, idx))
}
// Code encodes and writes a Code value into the element bitstream.
func (w *Encoder) Code(c Code) {
w.Sync(c.Marker())
w.Len(c.Value())
}
// String encodes and writes a string value into the element
// bitstream.
//
// Internally, strings are deduplicated by adding them to the strings
// section (if not already present), and then writing a relocation
// into the element bitstream.
func (w *Encoder) String(s string) {
w.Sync(SyncString)
w.Reloc(RelocString, w.p.StringIdx(s))
}
// Strings encodes and writes a variable-length slice of strings into
// the element bitstream.
func (w *Encoder) Strings(ss []string) {
w.Len(len(ss))
for _, s := range ss {
w.String(s)
}
}
// Value encodes and writes a constant.Value into the element
// bitstream.
func (w *Encoder) Value(val constant.Value) {
w.Sync(SyncValue)
if w.Bool(val.Kind() == constant.Complex) {
w.scalar(constant.Real(val))
w.scalar(constant.Imag(val))
} else {
w.scalar(val)
}
}
func (w *Encoder) scalar(val constant.Value) {
switch v := constant.Val(val).(type) {
default:
errorf("unhandled %v (%v)", val, val.Kind())
case bool:
w.Code(ValBool)
w.Bool(v)
case string:
w.Code(ValString)
w.String(v)
case int64:
w.Code(ValInt64)
w.Int64(v)
case *big.Int:
w.Code(ValBigInt)
w.bigInt(v)
case *big.Rat:
w.Code(ValBigRat)
w.bigInt(v.Num())
w.bigInt(v.Denom())
case *big.Float:
w.Code(ValBigFloat)
w.bigFloat(v)
}
}
func (w *Encoder) bigInt(v *big.Int) {
b := v.Bytes()
w.String(string(b)) // TODO: More efficient encoding.
w.Bool(v.Sign() < 0)
}
func (w *Encoder) bigFloat(v *big.Float) {
b := v.Append(nil, 'p', -1)
w.String(string(b)) // TODO: More efficient encoding.
}