cloudflared/cmd/cloudflared/app_resolver_service.go
David Jimenez d7c4a89106
Add max upstream connections dns-proxy option (#290)
* Add max upstream connections dns-proxy option

Allows defining a limit to the number of connections that can be
established with the upstream DNS host.

If left unset, there may be situations where connections fail to
establish, which causes the Transport to create an influx of connections
causing upstream to throttle our requests and triggering a runaway
effect resulting in high CPU usage. See https://github.com/cloudflare/cloudflared/issues/91

* Code review with proposed changes

* Add max upstream connections flag to tunnel flags

* Reduce DNS proxy max upstream connections default value

Reduce the default value of maximum upstream connections on the DNS
proxy to guarantee it works on single-core and other low-end hardware.
Further testing could allow for a safe increase of this value.

* Update dns-proxy flag name

Also remove `MaxUpstreamConnsFlag` const as it's no longer referenced in more than one place and to make things more consistent with how the other flags are referenced.

Co-authored-by: Adam Chalmers <achalmers@cloudflare.com>
2021-02-12 21:32:29 +04:00

88 lines
2.5 KiB
Go

package main
import (
"github.com/cloudflare/cloudflared/cmd/cloudflared/config"
"github.com/cloudflare/cloudflared/tunneldns"
"github.com/rs/zerolog"
)
const (
// ResolverServiceType is used to identify what kind of overwatch service this is
ResolverServiceType = "resolver"
LogFieldResolverAddress = "resolverAddress"
LogFieldResolverPort = "resolverPort"
LogFieldResolverMaxUpstreamConns = "resolverMaxUpstreamConns"
)
// ResolverService is used to wrap the tunneldns package's DNS over HTTP
// into a service model for the overwatch package.
// it also holds a reference to the config object that represents its state
type ResolverService struct {
resolver config.DNSResolver
shutdown chan struct{}
log *zerolog.Logger
}
// NewResolverService creates a new resolver service
func NewResolverService(r config.DNSResolver, log *zerolog.Logger) *ResolverService {
return &ResolverService{resolver: r,
shutdown: make(chan struct{}),
log: log,
}
}
// Name is used to figure out this service is related to the others (normally the addr it binds to)
// this is just "resolver" since there can only be one DNS resolver running
func (s *ResolverService) Name() string {
return ResolverServiceType
}
// Type is used to identify what kind of overwatch service this is
func (s *ResolverService) Type() string {
return ResolverServiceType
}
// Hash is used to figure out if this forwarder is the unchanged or not from the config file updates
func (s *ResolverService) Hash() string {
return s.resolver.Hash()
}
// Shutdown stops the tunneldns listener
func (s *ResolverService) Shutdown() {
s.shutdown <- struct{}{}
}
// Run is the run loop that is started by the overwatch service
func (s *ResolverService) Run() error {
// create a listener
l, err := tunneldns.CreateListener(s.resolver.AddressOrDefault(), s.resolver.PortOrDefault(),
s.resolver.UpstreamsOrDefault(), s.resolver.BootstrapsOrDefault(), s.resolver.MaxUpstreamConnectionsOrDefault(), s.log)
if err != nil {
return err
}
// start the listener.
readySignal := make(chan struct{})
err = l.Start(readySignal)
if err != nil {
_ = l.Stop()
return err
}
<-readySignal
resolverLog := s.log.With().
Str(LogFieldResolverAddress, s.resolver.AddressOrDefault()).
Uint16(LogFieldResolverPort, s.resolver.PortOrDefault()).
Int(LogFieldResolverMaxUpstreamConns, s.resolver.MaxUpstreamConnectionsOrDefault()).
Logger()
resolverLog.Info().Msg("Starting resolver")
// wait for shutdown signal
<-s.shutdown
resolverLog.Info().Msg("Shutting down resolver")
return l.Stop()
}