cloudflared/vendor/github.com/lucas-clemente/quic-go/closed_conn.go
Nuno Diegues 475939a77f TUN-6191: Update quic-go to v0.27.1 and with custom patch to allow keep alive period to be configurable
The idle period is set to 5sec.

We now also ping every second since last activity.
This makes the quic.Connection less prone to being closed with
no network activity, since we send multiple pings per idle
period, and thus a single packet loss cannot cause the problem.
2022-06-07 12:25:18 +01:00

113 lines
2.9 KiB
Go

package quic
import (
"sync"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/utils"
)
// A closedLocalConn is a connection that we closed locally.
// When receiving packets for such a connection, we need to retransmit the packet containing the CONNECTION_CLOSE frame,
// with an exponential backoff.
type closedLocalConn struct {
conn sendConn
connClosePacket []byte
closeOnce sync.Once
closeChan chan struct{} // is closed when the connection is closed or destroyed
receivedPackets chan *receivedPacket
counter uint64 // number of packets received
perspective protocol.Perspective
logger utils.Logger
}
var _ packetHandler = &closedLocalConn{}
// newClosedLocalConn creates a new closedLocalConn and runs it.
func newClosedLocalConn(
conn sendConn,
connClosePacket []byte,
perspective protocol.Perspective,
logger utils.Logger,
) packetHandler {
s := &closedLocalConn{
conn: conn,
connClosePacket: connClosePacket,
perspective: perspective,
logger: logger,
closeChan: make(chan struct{}),
receivedPackets: make(chan *receivedPacket, 64),
}
go s.run()
return s
}
func (s *closedLocalConn) run() {
for {
select {
case p := <-s.receivedPackets:
s.handlePacketImpl(p)
case <-s.closeChan:
return
}
}
}
func (s *closedLocalConn) handlePacket(p *receivedPacket) {
select {
case s.receivedPackets <- p:
default:
}
}
func (s *closedLocalConn) handlePacketImpl(_ *receivedPacket) {
s.counter++
// exponential backoff
// only send a CONNECTION_CLOSE for the 1st, 2nd, 4th, 8th, 16th, ... packet arriving
for n := s.counter; n > 1; n = n / 2 {
if n%2 != 0 {
return
}
}
s.logger.Debugf("Received %d packets after sending CONNECTION_CLOSE. Retransmitting.", s.counter)
if err := s.conn.Write(s.connClosePacket); err != nil {
s.logger.Debugf("Error retransmitting CONNECTION_CLOSE: %s", err)
}
}
func (s *closedLocalConn) shutdown() {
s.destroy(nil)
}
func (s *closedLocalConn) destroy(error) {
s.closeOnce.Do(func() {
close(s.closeChan)
})
}
func (s *closedLocalConn) getPerspective() protocol.Perspective {
return s.perspective
}
// A closedRemoteConn is a connection that was closed remotely.
// For such a connection, we might receive reordered packets that were sent before the CONNECTION_CLOSE.
// We can just ignore those packets.
type closedRemoteConn struct {
perspective protocol.Perspective
}
var _ packetHandler = &closedRemoteConn{}
func newClosedRemoteConn(pers protocol.Perspective) packetHandler {
return &closedRemoteConn{perspective: pers}
}
func (s *closedRemoteConn) handlePacket(*receivedPacket) {}
func (s *closedRemoteConn) shutdown() {}
func (s *closedRemoteConn) destroy(error) {}
func (s *closedRemoteConn) getPerspective() protocol.Perspective { return s.perspective }