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TUN-5261: Collect QUIC metrics about RTT, packets and bytes transfered and log events at tracing level
This commit is contained in:
368
vendor/github.com/francoispqt/gojay/encode_number_float.go
generated
vendored
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368
vendor/github.com/francoispqt/gojay/encode_number_float.go
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@@ -0,0 +1,368 @@
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package gojay
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import "strconv"
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// EncodeFloat encodes a float64 to JSON
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func (enc *Encoder) EncodeFloat(n float64) error {
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if enc.isPooled == 1 {
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panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
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}
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_, _ = enc.encodeFloat(n)
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_, err := enc.Write()
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if err != nil {
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return err
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}
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return nil
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}
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// encodeFloat encodes a float64 to JSON
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func (enc *Encoder) encodeFloat(n float64) ([]byte, error) {
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enc.buf = strconv.AppendFloat(enc.buf, n, 'f', -1, 64)
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return enc.buf, nil
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}
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// EncodeFloat32 encodes a float32 to JSON
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func (enc *Encoder) EncodeFloat32(n float32) error {
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if enc.isPooled == 1 {
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panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
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}
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_, _ = enc.encodeFloat32(n)
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_, err := enc.Write()
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if err != nil {
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return err
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}
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return nil
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}
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func (enc *Encoder) encodeFloat32(n float32) ([]byte, error) {
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enc.buf = strconv.AppendFloat(enc.buf, float64(n), 'f', -1, 32)
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return enc.buf, nil
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}
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// AddFloat adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddFloat(v float64) {
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enc.Float64(v)
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}
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// AddFloatOmitEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddFloatOmitEmpty(v float64) {
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enc.Float64OmitEmpty(v)
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}
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// AddFloatNullEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddFloatNullEmpty(v float64) {
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enc.Float64NullEmpty(v)
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}
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// Float adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Float(v float64) {
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enc.Float64(v)
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}
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// FloatOmitEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) FloatOmitEmpty(v float64) {
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enc.Float64OmitEmpty(v)
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}
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// FloatNullEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) FloatNullEmpty(v float64) {
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enc.Float64NullEmpty(v)
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}
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// AddFloatKey adds a float64 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloatKey(key string, v float64) {
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enc.Float64Key(key, v)
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}
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// AddFloatKeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloatKeyOmitEmpty(key string, v float64) {
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enc.Float64KeyOmitEmpty(key, v)
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}
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// AddFloatKeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloatKeyNullEmpty(key string, v float64) {
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enc.Float64KeyNullEmpty(key, v)
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}
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// FloatKey adds a float64 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) FloatKey(key string, v float64) {
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enc.Float64Key(key, v)
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}
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// FloatKeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) FloatKeyOmitEmpty(key string, v float64) {
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enc.Float64KeyOmitEmpty(key, v)
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}
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// FloatKeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) FloatKeyNullEmpty(key string, v float64) {
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enc.Float64KeyNullEmpty(key, v)
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}
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// AddFloat64 adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddFloat64(v float64) {
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enc.Float(v)
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}
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// AddFloat64OmitEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddFloat64OmitEmpty(v float64) {
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enc.FloatOmitEmpty(v)
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}
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// Float64 adds a float64 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Float64(v float64) {
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
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}
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// Float64OmitEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Float64OmitEmpty(v float64) {
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if v == 0 {
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return
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}
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
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}
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// Float64NullEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Float64NullEmpty(v float64) {
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
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}
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// AddFloat64Key adds a float64 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloat64Key(key string, v float64) {
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enc.FloatKey(key, v)
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}
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// AddFloat64KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloat64KeyOmitEmpty(key string, v float64) {
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enc.FloatKeyOmitEmpty(key, v)
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}
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// Float64Key adds a float64 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Float64Key(key string, value float64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.grow(10)
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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enc.buf = strconv.AppendFloat(enc.buf, value, 'f', -1, 64)
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}
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// Float64KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) Float64KeyOmitEmpty(key string, v float64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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if v == 0 {
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return
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
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}
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// Float64KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Float64KeyNullEmpty(key string, v float64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendFloat(enc.buf, v, 'f', -1, 64)
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}
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// AddFloat32 adds a float32 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddFloat32(v float32) {
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enc.Float32(v)
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}
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// AddFloat32OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddFloat32OmitEmpty(v float32) {
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enc.Float32OmitEmpty(v)
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}
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// AddFloat32NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddFloat32NullEmpty(v float32) {
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enc.Float32NullEmpty(v)
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}
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// Float32 adds a float32 to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Float32(v float32) {
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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// Float32OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Float32OmitEmpty(v float32) {
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if v == 0 {
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return
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}
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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// Float32NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Float32NullEmpty(v float32) {
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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// AddFloat32Key adds a float32 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloat32Key(key string, v float32) {
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enc.Float32Key(key, v)
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}
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// AddFloat32KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloat32KeyOmitEmpty(key string, v float32) {
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enc.Float32KeyOmitEmpty(key, v)
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}
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// AddFloat32KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) AddFloat32KeyNullEmpty(key string, v float32) {
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enc.Float32KeyNullEmpty(key, v)
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}
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// Float32Key adds a float32 to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Float32Key(key string, v float32) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeByte('"')
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enc.writeByte(':')
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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// Float32KeyOmitEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) Float32KeyOmitEmpty(key string, v float32) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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if v == 0 {
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return
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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// Float32KeyNullEmpty adds a float64 to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key
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func (enc *Encoder) Float32KeyNullEmpty(key string, v float32) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendFloat(enc.buf, float64(v), 'f', -1, 32)
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}
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Reference in New Issue
Block a user