TUN-968: Flow control for large requests/responses

This commit is contained in:
Nick Vollmar
2018-10-18 17:26:21 -05:00
parent 9fe21fa906
commit f6014cb2b4
6 changed files with 217 additions and 107 deletions

View File

@@ -17,32 +17,51 @@ type ReadWriteClosedCloser interface {
Closed() bool
}
// MuxedStream is logically an HTTP/2 stream, with an additional buffer for outgoing data.
type MuxedStream struct {
Headers []Header
streamID uint32
// The "Receive" end of the stream
readBufferLock sync.RWMutex
readBuffer ReadWriteClosedCloser
// This is the amount of bytes that are in our receive window
// (how much data we can receive into this stream).
receiveWindow uint32
// current receive window size limit. Exponentially increase it when it's exhausted
receiveWindowCurrentMax uint32
// hard limit set in http2 spec. 2^31-1
receiveWindowMax uint32
// The desired size increment for receiveWindow.
// If this is nonzero, a WINDOW_UPDATE frame needs to be sent.
windowUpdate uint32
// The headers that were most recently received.
// Particularly:
// * for an eyeball-initiated stream (as passed to TunnelHandler::ServeStream),
// these are the request headers
// * for a cloudflared-initiated stream (as created by Register/UnregisterTunnel),
// these are the response headers.
// They are useful in both of these contexts; hence `Headers` is public.
Headers []Header
// For use in the context of a cloudflared-initiated stream.
responseHeadersReceived chan struct{}
readBuffer ReadWriteClosedCloser
receiveWindow uint32
// current window size limit. Exponentially increase it when it's exhausted
receiveWindowCurrentMax uint32
// limit set in http2 spec. 2^31-1
receiveWindowMax uint32
// nonzero if a WINDOW_UPDATE frame for a stream needs to be sent
windowUpdate uint32
writeLock sync.Mutex
// The zero value for Buffer is an empty buffer ready to use.
// The "Send" end of the stream
writeLock sync.Mutex
writeBuffer ReadWriteLengther
// The maximum capacity that the send buffer should grow to.
writeBufferMaxLen int
// A channel to be notified when the send buffer is not full.
writeBufferHasSpace chan struct{}
// This is the amount of bytes that are in the peer's receive window
// (how much data we can send from this stream).
sendWindow uint32
readyList *ReadyList
// Reference to the muxer's readyList; signal this for stream data to be sent.
readyList *ReadyList
// The headers that should be sent, and a flag so we only send them once.
headersSent bool
writeHeaders []Header
// EOF-related fields
// true if the write end of this stream has been closed
writeEOF bool
// true if we have sent EOF to the peer
@@ -50,40 +69,63 @@ type MuxedStream struct {
// true if the peer sent us an EOF
receivedEOF bool
// dictionary that was used to compress the stream
// Compression-related fields
receivedUseDict bool
method string
contentType string
path string
dictionaries h2Dictionaries
readBufferLock sync.RWMutex
}
func (s *MuxedStream) Read(p []byte) (n int, err error) {
var readBuffer ReadWriteClosedCloser
if s.dictionaries.read != nil {
s.readBufferLock.RLock()
b := s.readBuffer
readBuffer = s.readBuffer
s.readBufferLock.RUnlock()
return b.Read(p)
} else {
readBuffer = s.readBuffer
}
return s.readBuffer.Read(p)
n, err = readBuffer.Read(p)
s.replenishReceiveWindow(uint32(n))
return
}
func (s *MuxedStream) Write(p []byte) (n int, err error) {
// Blocks until len(p) bytes have been written to the buffer
func (s *MuxedStream) Write(p []byte) (int, error) {
// If assignDictToStream returns success, then it will have acquired the
// writeLock. Otherwise we must acquire it ourselves.
ok := assignDictToStream(s, p)
if !ok {
s.writeLock.Lock()
}
defer s.writeLock.Unlock()
if s.writeEOF {
return 0, io.EOF
}
n, err = s.writeBuffer.Write(p)
if n != len(p) || err != nil {
return n, err
totalWritten := 0
for totalWritten < len(p) {
// If the buffer is full, block till there is more room.
// Use a loop to recheck the buffer size after the lock is reacquired.
for s.writeBufferMaxLen <= s.writeBuffer.Len() {
s.writeLock.Unlock()
<-s.writeBufferHasSpace
s.writeLock.Lock()
}
amountToWrite := len(p) - totalWritten
spaceAvailable := s.writeBufferMaxLen - s.writeBuffer.Len()
if spaceAvailable < amountToWrite {
amountToWrite = spaceAvailable
}
amountWritten, err := s.writeBuffer.Write(p[totalWritten : totalWritten+amountToWrite])
totalWritten += amountWritten
if err != nil {
return totalWritten, err
}
s.writeNotify()
}
s.writeNotify()
return n, nil
return totalWritten, nil
}
func (s *MuxedStream) Close() error {
@@ -164,9 +206,9 @@ func (s *MuxedStream) writeNotify() {
// receive window (how much data we can send).
func (s *MuxedStream) replenishSendWindow(bytes uint32) {
s.writeLock.Lock()
defer s.writeLock.Unlock()
s.sendWindow += bytes
s.writeNotify()
s.writeLock.Unlock()
}
// Call by muxreader when it receives a data frame
@@ -178,17 +220,30 @@ func (s *MuxedStream) consumeReceiveWindow(bytes uint32) bool {
return false
}
s.receiveWindow -= bytes
if s.receiveWindow < s.receiveWindowCurrentMax/2 {
if s.receiveWindow < s.receiveWindowCurrentMax/2 && s.receiveWindowCurrentMax < s.receiveWindowMax {
// exhausting client send window (how much data client can send)
if s.receiveWindowCurrentMax < s.receiveWindowMax {
s.receiveWindowCurrentMax <<= 1
// and there is room to grow the receive window
newMax := s.receiveWindowCurrentMax << 1
if newMax > s.receiveWindowMax {
newMax = s.receiveWindowMax
}
s.windowUpdate += s.receiveWindowCurrentMax - s.receiveWindow
s.windowUpdate += newMax - s.receiveWindowCurrentMax
s.receiveWindowCurrentMax = newMax
// notify MuxWriter to write WINDOW_UPDATE frame
s.writeNotify()
}
return true
}
// Arranges for the MuxWriter to send a WINDOW_UPDATE
// Called by MuxedStream::Read when data has left the read buffer.
func (s *MuxedStream) replenishReceiveWindow(bytes uint32) {
s.writeLock.Lock()
defer s.writeLock.Unlock()
s.windowUpdate += bytes
s.writeNotify()
}
// receiveEOF should be called when the peer indicates no more data will be sent.
// Returns true if the socket is now closed (i.e. the write side is already closed).
func (s *MuxedStream) receiveEOF() (closed bool) {
@@ -226,7 +281,8 @@ type streamChunk struct {
// true if a HEADERS frame should be sent
sendHeaders bool
headers []Header
// nonzero if a WINDOW_UPDATE frame should be sent
// nonzero if a WINDOW_UPDATE frame should be sent;
// in that case, it is the increment value to use
windowUpdate uint32
// true if data frames should be sent
sendData bool
@@ -249,11 +305,23 @@ func (s *MuxedStream) getChunk() *streamChunk {
eof: s.writeEOF && uint32(s.writeBuffer.Len()) <= s.sendWindow,
}
// Copies at most s.sendWindow bytes
// Copy at most s.sendWindow bytes, adjust the sendWindow accordingly
writeLen, _ := io.CopyN(&chunk.buffer, s.writeBuffer, int64(s.sendWindow))
s.sendWindow -= uint32(writeLen)
// Non-blocking channel send. This will allow MuxedStream::Write() to continue, if needed
if s.writeBuffer.Len() < s.writeBufferMaxLen {
select {
case s.writeBufferHasSpace <- struct{}{}:
default:
}
}
// When we write the chunk, we'll write the WINDOW_UPDATE frame if needed
s.receiveWindow += s.windowUpdate
s.windowUpdate = 0
// When we write the chunk, we'll write the headers if needed
s.headersSent = true
// if this chunk contains the end of the stream, close the stream now