TUN-528: Move cloudflared into a separate repo

This commit is contained in:
Areg Harutyunyan
2018-05-01 18:45:06 -05:00
parent e8c621a648
commit d06fc520c7
4726 changed files with 1763680 additions and 0 deletions

View File

@@ -0,0 +1,13 @@
# Test Server
This package contains a server for the [Autobahn WebSockets Test Suite](http://autobahn.ws/testsuite).
To test the server, run
go run server.go
and start the client test driver
wstest -m fuzzingclient -s fuzzingclient.json
When the client completes, it writes a report to reports/clients/index.html.

View File

@@ -0,0 +1,15 @@
{
"options": {"failByDrop": false},
"outdir": "./reports/clients",
"servers": [
{"agent": "ReadAllWriteMessage", "url": "ws://localhost:9000/m", "options": {"version": 18}},
{"agent": "ReadAllWritePreparedMessage", "url": "ws://localhost:9000/p", "options": {"version": 18}},
{"agent": "ReadAllWrite", "url": "ws://localhost:9000/r", "options": {"version": 18}},
{"agent": "CopyFull", "url": "ws://localhost:9000/f", "options": {"version": 18}},
{"agent": "CopyWriterOnly", "url": "ws://localhost:9000/c", "options": {"version": 18}}
],
"cases": ["*"],
"exclude-cases": [],
"exclude-agent-cases": {}
}

View File

@@ -0,0 +1,265 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Command server is a test server for the Autobahn WebSockets Test Suite.
package main
import (
"errors"
"flag"
"io"
"log"
"net/http"
"time"
"unicode/utf8"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 4096,
WriteBufferSize: 4096,
EnableCompression: true,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
// echoCopy echoes messages from the client using io.Copy.
func echoCopy(w http.ResponseWriter, r *http.Request, writerOnly bool) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("Upgrade:", err)
return
}
defer conn.Close()
for {
mt, r, err := conn.NextReader()
if err != nil {
if err != io.EOF {
log.Println("NextReader:", err)
}
return
}
if mt == websocket.TextMessage {
r = &validator{r: r}
}
w, err := conn.NextWriter(mt)
if err != nil {
log.Println("NextWriter:", err)
return
}
if mt == websocket.TextMessage {
r = &validator{r: r}
}
if writerOnly {
_, err = io.Copy(struct{ io.Writer }{w}, r)
} else {
_, err = io.Copy(w, r)
}
if err != nil {
if err == errInvalidUTF8 {
conn.WriteControl(websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseInvalidFramePayloadData, ""),
time.Time{})
}
log.Println("Copy:", err)
return
}
err = w.Close()
if err != nil {
log.Println("Close:", err)
return
}
}
}
func echoCopyWriterOnly(w http.ResponseWriter, r *http.Request) {
echoCopy(w, r, true)
}
func echoCopyFull(w http.ResponseWriter, r *http.Request) {
echoCopy(w, r, false)
}
// echoReadAll echoes messages from the client by reading the entire message
// with ioutil.ReadAll.
func echoReadAll(w http.ResponseWriter, r *http.Request, writeMessage, writePrepared bool) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("Upgrade:", err)
return
}
defer conn.Close()
for {
mt, b, err := conn.ReadMessage()
if err != nil {
if err != io.EOF {
log.Println("NextReader:", err)
}
return
}
if mt == websocket.TextMessage {
if !utf8.Valid(b) {
conn.WriteControl(websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseInvalidFramePayloadData, ""),
time.Time{})
log.Println("ReadAll: invalid utf8")
}
}
if writeMessage {
if !writePrepared {
err = conn.WriteMessage(mt, b)
if err != nil {
log.Println("WriteMessage:", err)
}
} else {
pm, err := websocket.NewPreparedMessage(mt, b)
if err != nil {
log.Println("NewPreparedMessage:", err)
return
}
err = conn.WritePreparedMessage(pm)
if err != nil {
log.Println("WritePreparedMessage:", err)
}
}
} else {
w, err := conn.NextWriter(mt)
if err != nil {
log.Println("NextWriter:", err)
return
}
if _, err := w.Write(b); err != nil {
log.Println("Writer:", err)
return
}
if err := w.Close(); err != nil {
log.Println("Close:", err)
return
}
}
}
}
func echoReadAllWriter(w http.ResponseWriter, r *http.Request) {
echoReadAll(w, r, false, false)
}
func echoReadAllWriteMessage(w http.ResponseWriter, r *http.Request) {
echoReadAll(w, r, true, false)
}
func echoReadAllWritePreparedMessage(w http.ResponseWriter, r *http.Request) {
echoReadAll(w, r, true, true)
}
func serveHome(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.Error(w, "Not found.", 404)
return
}
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
io.WriteString(w, "<html><body>Echo Server</body></html>")
}
var addr = flag.String("addr", ":9000", "http service address")
func main() {
flag.Parse()
http.HandleFunc("/", serveHome)
http.HandleFunc("/c", echoCopyWriterOnly)
http.HandleFunc("/f", echoCopyFull)
http.HandleFunc("/r", echoReadAllWriter)
http.HandleFunc("/m", echoReadAllWriteMessage)
http.HandleFunc("/p", echoReadAllWritePreparedMessage)
err := http.ListenAndServe(*addr, nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}
type validator struct {
state int
x rune
r io.Reader
}
var errInvalidUTF8 = errors.New("invalid utf8")
func (r *validator) Read(p []byte) (int, error) {
n, err := r.r.Read(p)
state := r.state
x := r.x
for _, b := range p[:n] {
state, x = decode(state, x, b)
if state == utf8Reject {
break
}
}
r.state = state
r.x = x
if state == utf8Reject || (err == io.EOF && state != utf8Accept) {
return n, errInvalidUTF8
}
return n, err
}
// UTF-8 decoder from http://bjoern.hoehrmann.de/utf-8/decoder/dfa/
//
// Copyright (c) 2008-2009 Bjoern Hoehrmann <bjoern@hoehrmann.de>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
var utf8d = [...]byte{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00..1f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20..3f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40..5f
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 60..7f
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, // 80..9f
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, // a0..bf
8, 8, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // c0..df
0xa, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x3, 0x4, 0x3, 0x3, // e0..ef
0xb, 0x6, 0x6, 0x6, 0x5, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, // f0..ff
0x0, 0x1, 0x2, 0x3, 0x5, 0x8, 0x7, 0x1, 0x1, 0x1, 0x4, 0x6, 0x1, 0x1, 0x1, 0x1, // s0..s0
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, // s1..s2
1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, // s3..s4
1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, // s5..s6
1, 3, 1, 1, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // s7..s8
}
const (
utf8Accept = 0
utf8Reject = 1
)
func decode(state int, x rune, b byte) (int, rune) {
t := utf8d[b]
if state != utf8Accept {
x = rune(b&0x3f) | (x << 6)
} else {
x = rune((0xff >> t) & b)
}
state = int(utf8d[256+state*16+int(t)])
return state, x
}

View File

@@ -0,0 +1,102 @@
# Chat Example
This application shows how to use use the
[websocket](https://github.com/gorilla/websocket) package to implement a simple
web chat application.
## Running the example
The example requires a working Go development environment. The [Getting
Started](http://golang.org/doc/install) page describes how to install the
development environment.
Once you have Go up and running, you can download, build and run the example
using the following commands.
$ go get github.com/gorilla/websocket
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/chat`
$ go run *.go
To use the chat example, open http://localhost:8080/ in your browser.
## Server
The server application defines two types, `Client` and `Hub`. The server
creates an instance of the `Client` type for each websocket connection. A
`Client` acts as an intermediary between the websocket connection and a single
instance of the `Hub` type. The `Hub` maintains a set of registered clients and
broadcasts messages to the clients.
The application runs one goroutine for the `Hub` and two goroutines for each
`Client`. The goroutines communicate with each other using channels. The `Hub`
has channels for registering clients, unregistering clients and broadcasting
messages. A `Client` has a buffered channel of outbound messages. One of the
client's goroutines reads messages from this channel and writes the messages to
the websocket. The other client goroutine reads messages from the websocket and
sends them to the hub.
### Hub
The code for the `Hub` type is in
[hub.go](https://github.com/gorilla/websocket/blob/master/examples/chat/hub.go).
The application's `main` function starts the hub's `run` method as a goroutine.
Clients send requests to the hub using the `register`, `unregister` and
`broadcast` channels.
The hub registers clients by adding the client pointer as a key in the
`clients` map. The map value is always true.
The unregister code is a little more complicated. In addition to deleting the
client pointer from the `clients` map, the hub closes the clients's `send`
channel to signal the client that no more messages will be sent to the client.
The hub handles messages by looping over the registered clients and sending the
message to the client's `send` channel. If the client's `send` buffer is full,
then the hub assumes that the client is dead or stuck. In this case, the hub
unregisters the client and closes the websocket.
### Client
The code for the `Client` type is in [client.go](https://github.com/gorilla/websocket/blob/master/examples/chat/client.go).
The `serveWs` function is registered by the application's `main` function as
an HTTP handler. The handler upgrades the HTTP connection to the WebSocket
protocol, creates a client, registers the client with the hub and schedules the
client to be unregistered using a defer statement.
Next, the HTTP handler starts the client's `writePump` method as a goroutine.
This method transfers messages from the client's send channel to the websocket
connection. The writer method exits when the channel is closed by the hub or
there's an error writing to the websocket connection.
Finally, the HTTP handler calls the client's `readPump` method. This method
transfers inbound messages from the websocket to the hub.
WebSocket connections [support one concurrent reader and one concurrent
writer](https://godoc.org/github.com/gorilla/websocket#hdr-Concurrency). The
application ensures that these concurrency requirements are met by executing
all reads from the `readPump` goroutine and all writes from the `writePump`
goroutine.
To improve efficiency under high load, the `writePump` function coalesces
pending chat messages in the `send` channel to a single WebSocket message. This
reduces the number of system calls and the amount of data sent over the
network.
## Frontend
The frontend code is in [home.html](https://github.com/gorilla/websocket/blob/master/examples/chat/home.html).
On document load, the script checks for websocket functionality in the browser.
If websocket functionality is available, then the script opens a connection to
the server and registers a callback to handle messages from the server. The
callback appends the message to the chat log using the appendLog function.
To allow the user to manually scroll through the chat log without interruption
from new messages, the `appendLog` function checks the scroll position before
adding new content. If the chat log is scrolled to the bottom, then the
function scrolls new content into view after adding the content. Otherwise, the
scroll position is not changed.
The form handler writes the user input to the websocket and clears the input
field.

View File

@@ -0,0 +1,137 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bytes"
"log"
"net/http"
"time"
"github.com/gorilla/websocket"
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 512
)
var (
newline = []byte{'\n'}
space = []byte{' '}
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
// Client is a middleman between the websocket connection and the hub.
type Client struct {
hub *Hub
// The websocket connection.
conn *websocket.Conn
// Buffered channel of outbound messages.
send chan []byte
}
// readPump pumps messages from the websocket connection to the hub.
//
// The application runs readPump in a per-connection goroutine. The application
// ensures that there is at most one reader on a connection by executing all
// reads from this goroutine.
func (c *Client) readPump() {
defer func() {
c.hub.unregister <- c
c.conn.Close()
}()
c.conn.SetReadLimit(maxMessageSize)
c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error { c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway) {
log.Printf("error: %v", err)
}
break
}
message = bytes.TrimSpace(bytes.Replace(message, newline, space, -1))
c.hub.broadcast <- message
}
}
// writePump pumps messages from the hub to the websocket connection.
//
// A goroutine running writePump is started for each connection. The
// application ensures that there is at most one writer to a connection by
// executing all writes from this goroutine.
func (c *Client) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.conn.Close()
}()
for {
select {
case message, ok := <-c.send:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The hub closed the channel.
c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
// Add queued chat messages to the current websocket message.
n := len(c.send)
for i := 0; i < n; i++ {
w.Write(newline)
w.Write(<-c.send)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
return
}
}
}
}
// serveWs handles websocket requests from the peer.
func serveWs(hub *Hub, w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
client := &Client{hub: hub, conn: conn, send: make(chan []byte, 256)}
client.hub.register <- client
// Allow collection of memory referenced by the caller by doing all work in
// new goroutines.
go client.writePump()
go client.readPump()
}

View File

@@ -0,0 +1,98 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Chat Example</title>
<script type="text/javascript">
window.onload = function () {
var conn;
var msg = document.getElementById("msg");
var log = document.getElementById("log");
function appendLog(item) {
var doScroll = log.scrollTop > log.scrollHeight - log.clientHeight - 1;
log.appendChild(item);
if (doScroll) {
log.scrollTop = log.scrollHeight - log.clientHeight;
}
}
document.getElementById("form").onsubmit = function () {
if (!conn) {
return false;
}
if (!msg.value) {
return false;
}
conn.send(msg.value);
msg.value = "";
return false;
};
if (window["WebSocket"]) {
conn = new WebSocket("ws://" + document.location.host + "/ws");
conn.onclose = function (evt) {
var item = document.createElement("div");
item.innerHTML = "<b>Connection closed.</b>";
appendLog(item);
};
conn.onmessage = function (evt) {
var messages = evt.data.split('\n');
for (var i = 0; i < messages.length; i++) {
var item = document.createElement("div");
item.innerText = messages[i];
appendLog(item);
}
};
} else {
var item = document.createElement("div");
item.innerHTML = "<b>Your browser does not support WebSockets.</b>";
appendLog(item);
}
};
</script>
<style type="text/css">
html {
overflow: hidden;
}
body {
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
background: gray;
}
#log {
background: white;
margin: 0;
padding: 0.5em 0.5em 0.5em 0.5em;
position: absolute;
top: 0.5em;
left: 0.5em;
right: 0.5em;
bottom: 3em;
overflow: auto;
}
#form {
padding: 0 0.5em 0 0.5em;
margin: 0;
position: absolute;
bottom: 1em;
left: 0px;
width: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<div id="log"></div>
<form id="form">
<input type="submit" value="Send" />
<input type="text" id="msg" size="64"/>
</form>
</body>
</html>

View File

@@ -0,0 +1,53 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
// hub maintains the set of active clients and broadcasts messages to the
// clients.
type Hub struct {
// Registered clients.
clients map[*Client]bool
// Inbound messages from the clients.
broadcast chan []byte
// Register requests from the clients.
register chan *Client
// Unregister requests from clients.
unregister chan *Client
}
func newHub() *Hub {
return &Hub{
broadcast: make(chan []byte),
register: make(chan *Client),
unregister: make(chan *Client),
clients: make(map[*Client]bool),
}
}
func (h *Hub) run() {
for {
select {
case client := <-h.register:
h.clients[client] = true
case client := <-h.unregister:
if _, ok := h.clients[client]; ok {
delete(h.clients, client)
close(client.send)
}
case message := <-h.broadcast:
for client := range h.clients {
select {
case client.send <- message:
default:
close(client.send)
delete(h.clients, client)
}
}
}
}
}

View File

@@ -0,0 +1,40 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"flag"
"log"
"net/http"
)
var addr = flag.String("addr", ":8080", "http service address")
func serveHome(w http.ResponseWriter, r *http.Request) {
log.Println(r.URL)
if r.URL.Path != "/" {
http.Error(w, "Not found", 404)
return
}
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
http.ServeFile(w, r, "home.html")
}
func main() {
flag.Parse()
hub := newHub()
go hub.run()
http.HandleFunc("/", serveHome)
http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
serveWs(hub, w, r)
})
err := http.ListenAndServe(*addr, nil)
if err != nil {
log.Fatal("ListenAndServe: ", err)
}
}

View File

@@ -0,0 +1,19 @@
# Command example
This example connects a websocket connection to stdin and stdout of a command.
Received messages are written to stdin followed by a `\n`. Each line read from
standard out is sent as a message to the client.
$ go get github.com/gorilla/websocket
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/command`
$ go run main.go <command and arguments to run>
# Open http://localhost:8080/ .
Try the following commands.
# Echo sent messages to the output area.
$ go run main.go cat
# Run a shell.Try sending "ls" and "cat main.go".
$ go run main.go sh

View File

@@ -0,0 +1,102 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>Command Example</title>
<script type="text/javascript">
window.onload = function () {
var conn;
var msg = document.getElementById("msg");
var log = document.getElementById("log");
function appendLog(item) {
var doScroll = log.scrollTop > log.scrollHeight - log.clientHeight - 1;
log.appendChild(item);
if (doScroll) {
log.scrollTop = log.scrollHeight - log.clientHeight;
}
}
document.getElementById("form").onsubmit = function () {
if (!conn) {
return false;
}
if (!msg.value) {
return false;
}
conn.send(msg.value);
msg.value = "";
return false;
};
if (window["WebSocket"]) {
conn = new WebSocket("ws://" + document.location.host + "/ws");
conn.onclose = function (evt) {
var item = document.createElement("div");
item.innerHTML = "<b>Connection closed.</b>";
appendLog(item);
};
conn.onmessage = function (evt) {
var messages = evt.data.split('\n');
for (var i = 0; i < messages.length; i++) {
var item = document.createElement("div");
item.innerText = messages[i];
appendLog(item);
}
};
} else {
var item = document.createElement("div");
item.innerHTML = "<b>Your browser does not support WebSockets.</b>";
appendLog(item);
}
};
</script>
<style type="text/css">
html {
overflow: hidden;
}
body {
overflow: hidden;
padding: 0;
margin: 0;
width: 100%;
height: 100%;
background: gray;
}
#log {
background: white;
margin: 0;
padding: 0.5em 0.5em 0.5em 0.5em;
position: absolute;
top: 0.5em;
left: 0.5em;
right: 0.5em;
bottom: 3em;
overflow: auto;
}
#log pre {
margin: 0;
}
#form {
padding: 0 0.5em 0 0.5em;
margin: 0;
position: absolute;
bottom: 1em;
left: 0px;
width: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<div id="log"></div>
<form id="form">
<input type="submit" value="Send" />
<input type="text" id="msg" size="64"/>
</form>
</body>
</html>

View File

@@ -0,0 +1,193 @@
// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"bufio"
"flag"
"io"
"log"
"net/http"
"os"
"os/exec"
"time"
"github.com/gorilla/websocket"
)
var (
addr = flag.String("addr", "127.0.0.1:8080", "http service address")
cmdPath string
)
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Maximum message size allowed from peer.
maxMessageSize = 8192
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Time to wait before force close on connection.
closeGracePeriod = 10 * time.Second
)
func pumpStdin(ws *websocket.Conn, w io.Writer) {
defer ws.Close()
ws.SetReadLimit(maxMessageSize)
ws.SetReadDeadline(time.Now().Add(pongWait))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := ws.ReadMessage()
if err != nil {
break
}
message = append(message, '\n')
if _, err := w.Write(message); err != nil {
break
}
}
}
func pumpStdout(ws *websocket.Conn, r io.Reader, done chan struct{}) {
defer func() {
}()
s := bufio.NewScanner(r)
for s.Scan() {
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.TextMessage, s.Bytes()); err != nil {
ws.Close()
break
}
}
if s.Err() != nil {
log.Println("scan:", s.Err())
}
close(done)
ws.SetWriteDeadline(time.Now().Add(writeWait))
ws.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
time.Sleep(closeGracePeriod)
ws.Close()
}
func ping(ws *websocket.Conn, done chan struct{}) {
ticker := time.NewTicker(pingPeriod)
defer ticker.Stop()
for {
select {
case <-ticker.C:
if err := ws.WriteControl(websocket.PingMessage, []byte{}, time.Now().Add(writeWait)); err != nil {
log.Println("ping:", err)
}
case <-done:
return
}
}
}
func internalError(ws *websocket.Conn, msg string, err error) {
log.Println(msg, err)
ws.WriteMessage(websocket.TextMessage, []byte("Internal server error."))
}
var upgrader = websocket.Upgrader{}
func serveWs(w http.ResponseWriter, r *http.Request) {
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println("upgrade:", err)
return
}
defer ws.Close()
outr, outw, err := os.Pipe()
if err != nil {
internalError(ws, "stdout:", err)
return
}
defer outr.Close()
defer outw.Close()
inr, inw, err := os.Pipe()
if err != nil {
internalError(ws, "stdin:", err)
return
}
defer inr.Close()
defer inw.Close()
proc, err := os.StartProcess(cmdPath, flag.Args(), &os.ProcAttr{
Files: []*os.File{inr, outw, outw},
})
if err != nil {
internalError(ws, "start:", err)
return
}
inr.Close()
outw.Close()
stdoutDone := make(chan struct{})
go pumpStdout(ws, outr, stdoutDone)
go ping(ws, stdoutDone)
pumpStdin(ws, inw)
// Some commands will exit when stdin is closed.
inw.Close()
// Other commands need a bonk on the head.
if err := proc.Signal(os.Interrupt); err != nil {
log.Println("inter:", err)
}
select {
case <-stdoutDone:
case <-time.After(time.Second):
// A bigger bonk on the head.
if err := proc.Signal(os.Kill); err != nil {
log.Println("term:", err)
}
<-stdoutDone
}
if _, err := proc.Wait(); err != nil {
log.Println("wait:", err)
}
}
func serveHome(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.Error(w, "Not found", 404)
return
}
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
http.ServeFile(w, r, "home.html")
}
func main() {
flag.Parse()
if len(flag.Args()) < 1 {
log.Fatal("must specify at least one argument")
}
var err error
cmdPath, err = exec.LookPath(flag.Args()[0])
if err != nil {
log.Fatal(err)
}
http.HandleFunc("/", serveHome)
http.HandleFunc("/ws", serveWs)
log.Fatal(http.ListenAndServe(*addr, nil))
}

View File

@@ -0,0 +1,17 @@
# Client and server example
This example shows a simple client and server.
The server echoes messages sent to it. The client sends a message every second
and prints all messages received.
To run the example, start the server:
$ go run server.go
Next, start the client:
$ go run client.go
The server includes a simple web client. To use the client, open
http://127.0.0.1:8080 in the browser and follow the instructions on the page.

View File

@@ -0,0 +1,81 @@
// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build ignore
package main
import (
"flag"
"log"
"net/url"
"os"
"os/signal"
"time"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:8080", "http service address")
func main() {
flag.Parse()
log.SetFlags(0)
interrupt := make(chan os.Signal, 1)
signal.Notify(interrupt, os.Interrupt)
u := url.URL{Scheme: "ws", Host: *addr, Path: "/echo"}
log.Printf("connecting to %s", u.String())
c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
log.Fatal("dial:", err)
}
defer c.Close()
done := make(chan struct{})
go func() {
defer c.Close()
defer close(done)
for {
_, message, err := c.ReadMessage()
if err != nil {
log.Println("read:", err)
return
}
log.Printf("recv: %s", message)
}
}()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for {
select {
case t := <-ticker.C:
err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
if err != nil {
log.Println("write:", err)
return
}
case <-interrupt:
log.Println("interrupt")
// To cleanly close a connection, a client should send a close
// frame and wait for the server to close the connection.
err := c.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
if err != nil {
log.Println("write close:", err)
return
}
select {
case <-done:
case <-time.After(time.Second):
}
c.Close()
return
}
}
}

View File

@@ -0,0 +1,132 @@
// Copyright 2015 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build ignore
package main
import (
"flag"
"html/template"
"log"
"net/http"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:8080", "http service address")
var upgrader = websocket.Upgrader{} // use default options
func echo(w http.ResponseWriter, r *http.Request) {
c, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("upgrade:", err)
return
}
defer c.Close()
for {
mt, message, err := c.ReadMessage()
if err != nil {
log.Println("read:", err)
break
}
log.Printf("recv: %s", message)
err = c.WriteMessage(mt, message)
if err != nil {
log.Println("write:", err)
break
}
}
}
func home(w http.ResponseWriter, r *http.Request) {
homeTemplate.Execute(w, "ws://"+r.Host+"/echo")
}
func main() {
flag.Parse()
log.SetFlags(0)
http.HandleFunc("/echo", echo)
http.HandleFunc("/", home)
log.Fatal(http.ListenAndServe(*addr, nil))
}
var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}");
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send multiple times.
<p>
<form>
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>
`))

View File

@@ -0,0 +1,9 @@
# File Watch example.
This example sends a file to the browser client for display whenever the file is modified.
$ go get github.com/gorilla/websocket
$ cd `go list -f '{{.Dir}}' github.com/gorilla/websocket/examples/filewatch`
$ go run main.go <name of file to watch>
# Open http://localhost:8080/ .
# Modify the file to see it update in the browser.

View File

@@ -0,0 +1,193 @@
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"flag"
"html/template"
"io/ioutil"
"log"
"net/http"
"os"
"strconv"
"time"
"github.com/gorilla/websocket"
)
const (
// Time allowed to write the file to the client.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the client.
pongWait = 60 * time.Second
// Send pings to client with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Poll file for changes with this period.
filePeriod = 10 * time.Second
)
var (
addr = flag.String("addr", ":8080", "http service address")
homeTempl = template.Must(template.New("").Parse(homeHTML))
filename string
upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
)
func readFileIfModified(lastMod time.Time) ([]byte, time.Time, error) {
fi, err := os.Stat(filename)
if err != nil {
return nil, lastMod, err
}
if !fi.ModTime().After(lastMod) {
return nil, lastMod, nil
}
p, err := ioutil.ReadFile(filename)
if err != nil {
return nil, fi.ModTime(), err
}
return p, fi.ModTime(), nil
}
func reader(ws *websocket.Conn) {
defer ws.Close()
ws.SetReadLimit(512)
ws.SetReadDeadline(time.Now().Add(pongWait))
ws.SetPongHandler(func(string) error { ws.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, _, err := ws.ReadMessage()
if err != nil {
break
}
}
}
func writer(ws *websocket.Conn, lastMod time.Time) {
lastError := ""
pingTicker := time.NewTicker(pingPeriod)
fileTicker := time.NewTicker(filePeriod)
defer func() {
pingTicker.Stop()
fileTicker.Stop()
ws.Close()
}()
for {
select {
case <-fileTicker.C:
var p []byte
var err error
p, lastMod, err = readFileIfModified(lastMod)
if err != nil {
if s := err.Error(); s != lastError {
lastError = s
p = []byte(lastError)
}
} else {
lastError = ""
}
if p != nil {
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.TextMessage, p); err != nil {
return
}
}
case <-pingTicker.C:
ws.SetWriteDeadline(time.Now().Add(writeWait))
if err := ws.WriteMessage(websocket.PingMessage, []byte{}); err != nil {
return
}
}
}
}
func serveWs(w http.ResponseWriter, r *http.Request) {
ws, err := upgrader.Upgrade(w, r, nil)
if err != nil {
if _, ok := err.(websocket.HandshakeError); !ok {
log.Println(err)
}
return
}
var lastMod time.Time
if n, err := strconv.ParseInt(r.FormValue("lastMod"), 16, 64); err == nil {
lastMod = time.Unix(0, n)
}
go writer(ws, lastMod)
reader(ws)
}
func serveHome(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.Error(w, "Not found", 404)
return
}
if r.Method != "GET" {
http.Error(w, "Method not allowed", 405)
return
}
w.Header().Set("Content-Type", "text/html; charset=utf-8")
p, lastMod, err := readFileIfModified(time.Time{})
if err != nil {
p = []byte(err.Error())
lastMod = time.Unix(0, 0)
}
var v = struct {
Host string
Data string
LastMod string
}{
r.Host,
string(p),
strconv.FormatInt(lastMod.UnixNano(), 16),
}
homeTempl.Execute(w, &v)
}
func main() {
flag.Parse()
if flag.NArg() != 1 {
log.Fatal("filename not specified")
}
filename = flag.Args()[0]
http.HandleFunc("/", serveHome)
http.HandleFunc("/ws", serveWs)
if err := http.ListenAndServe(*addr, nil); err != nil {
log.Fatal(err)
}
}
const homeHTML = `<!DOCTYPE html>
<html lang="en">
<head>
<title>WebSocket Example</title>
</head>
<body>
<pre id="fileData">{{.Data}}</pre>
<script type="text/javascript">
(function() {
var data = document.getElementById("fileData");
var conn = new WebSocket("ws://{{.Host}}/ws?lastMod={{.LastMod}}");
conn.onclose = function(evt) {
data.textContent = 'Connection closed';
}
conn.onmessage = function(evt) {
console.log('file updated');
data.textContent = evt.data;
}
})();
</script>
</body>
</html>
`