TUN-7373: Streaming logs override for same actor

To help accommodate web browser interactions with websockets, when a
streaming logs session is requested for the same actor while already
serving a session for that user in a separate request, the original
request will be closed and the new request start streaming logs
instead. This should help with rogue sessions holding on for too long
with no client on the other side (before idle timeout or connection
close).
This commit is contained in:
Devin Carr
2023-04-21 11:54:37 -07:00
parent ee5e447d44
commit 38cd455e4d
109 changed files with 12691 additions and 1798 deletions

View File

@@ -11,16 +11,9 @@ import (
var json = jsoniter.ConfigFastest
const (
// Indicates how many log messages the listener will hold before dropping.
// Provides a throttling mechanism to drop latest messages if the sender
// can't keep up with the influx of log messages.
logWindow = 30
)
// Logger manages the number of management streaming log sessions
type Logger struct {
sessions []*Session
sessions []*session
mu sync.RWMutex
// Unique logger that isn't a io.Writer of the list of zerolog writers. This helps prevent management log
@@ -40,69 +33,47 @@ func NewLogger() *Logger {
}
type LoggerListener interface {
Listen(*StreamingFilters) *Session
Close(*Session)
// ActiveSession returns the first active session for the requested actor.
ActiveSession(actor) *session
// ActiveSession returns the count of active sessions.
ActiveSessions() int
// Listen appends the session to the list of sessions that receive log events.
Listen(*session)
// Remove a session from the available sessions that were receiving log events.
Remove(*session)
}
type Session struct {
// Buffered channel that holds the recent log events
listener chan *Log
// Types of log events that this session will provide through the listener
filters *StreamingFilters
}
func newSession(size int, filters *StreamingFilters) *Session {
s := &Session{
listener: make(chan *Log, size),
}
if filters != nil {
s.filters = filters
} else {
s.filters = &StreamingFilters{}
}
return s
}
// Insert attempts to insert the log to the session. If the log event matches the provided session filters, it
// will be applied to the listener.
func (s *Session) Insert(log *Log) {
// Level filters are optional
if s.filters.Level != nil {
if *s.filters.Level > log.Level {
return
func (l *Logger) ActiveSession(actor actor) *session {
l.mu.RLock()
defer l.mu.RUnlock()
for _, session := range l.sessions {
if session.actor.ID == actor.ID && session.active.Load() {
return session
}
}
// Event filters are optional
if len(s.filters.Events) != 0 && !contains(s.filters.Events, log.Event) {
return
}
select {
case s.listener <- log:
default:
// buffer is full, discard
}
return nil
}
func contains(array []LogEventType, t LogEventType) bool {
for _, v := range array {
if v == t {
return true
func (l *Logger) ActiveSessions() int {
l.mu.RLock()
defer l.mu.RUnlock()
count := 0
for _, session := range l.sessions {
if session.active.Load() {
count += 1
}
}
return false
return count
}
// Listen creates a new Session that will append filtered log events as they are created.
func (l *Logger) Listen(filters *StreamingFilters) *Session {
func (l *Logger) Listen(session *session) {
l.mu.Lock()
defer l.mu.Unlock()
listener := newSession(logWindow, filters)
l.sessions = append(l.sessions, listener)
return listener
session.active.Store(true)
l.sessions = append(l.sessions, session)
}
// Close will remove a Session from the available sessions that were receiving log events.
func (l *Logger) Close(session *Session) {
func (l *Logger) Remove(session *session) {
l.mu.Lock()
defer l.mu.Unlock()
index := -1