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Add check for asyncio event loop to remain the same
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@@ -261,6 +261,46 @@ same session anywhere else. If you need to use the same account from
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multiple places, login and use a different session for each place you need.
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What does "The asyncio event loop must not change after connection" mean?
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=========================================================================
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Telethon uses ``asyncio``, and makes use of things like tasks and queues
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internally to manage the connection to the server and match responses to the
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requests you make. Most of them are initialized after the client is connected.
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For example, if the library expects a result to a request made in loop A, but
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you attempt to get that result in loop B, you will very likely find a deadlock.
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To avoid a deadlock, the library checks to make sure the loop in use is the
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same as the one used to initialize everything, and if not, it throws an error.
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The most common cause is ``asyncio.run``, since it creates a new event loop.
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If you ``asyncio.run`` a function to create the client and set it up, and then
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you ``asyncio.run`` another function to do work, things won't work, so the
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library throws an error early to let you know something is wrong.
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Instead, it's often a good idea to have a single ``async def main`` and simply
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``asyncio.run()`` it and do all the work there. From it, you're also able to
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call other ``async def`` without having to touch ``asyncio.run`` again:
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.. code-block:: python
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# It's fine to create the client outside as long as you don't connect
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client = TelegramClient(...)
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async def main():
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# Now the client will connect, so the loop must not change from now on.
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# But as long as you do all the work inside main, including calling
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# other async functions, things will work.
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async with client:
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....
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if __name__ == '__main__':
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asyncio.run(main())
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Be sure to read the ``asyncio`` documentation if you want a better
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understanding of event loop, tasks, and what functions you can use.
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What does "bases ChatGetter" mean?
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==================================
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